Thursday, 13 October 2011

Cards and Game testing

 Since last posting on here, I had made test cards of the weapons (also, here's the cannon I forgot to add to the first post)

So, with the group all together we tested our game. We came along blips that needed sorting out such as the fact that the ships moved too slowly and one of the game modes which was to blow up everyone else (Battle Royale) wasn't really going to get moving as quickly as we hoped (that and we may not always have six players each game).
The bombs and grapples worked really well as did some of the lasers but of course, I needed to tone down their power a bit.
Don't be fooled by the dice on this page (by the black cone counter) because this game doesn't use dice (it was to symbolize the placing of a bomb, something we need to do) but how many spaces you move depends on the ship you choose at the beginning: small and speedy, medium, heavy and sluggish. Heavy ships can carry more weapons but move slowly, medium ships are balanced and small ships are fast but don't have much room for holding weapons and items. With this function in place, the game becomes more strategic rather than relying on chance (also, upon dying, you choose one of the other types of ship you haven't yet used, like a fleet in a way. Once you've used all three ship types and died, you're out)

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