Saturday, 19 November 2011
Final Designs
Within the last week I had altered the card designs slightly with another group member and they turned out much neater and bolder than what I had come up with before.
These are the designs to be printed off and put with the board game that our group has made.
Friday, 28 October 2011
More cards
After having one of the team members come to look at my card designs I received advice that made them simpler to complete aswell as more friendly to the eye. We came up with the idea of the back of the cards having the same space background but the weapons had different backgrounds on the other side.
Also, after our session yesterday we were able to test the game with other people and it worked extremely well.
Also, after our session yesterday we were able to test the game with other people and it worked extremely well.
Saturday, 22 October 2011
Scrappingz and redoodlingz
Right, talked to the group a few days ago and discussed how the Grapple was to be scrapped entirely from the game. It got complicated and we reduced the power on weapons. Also there are only two weapons (small and easy, heavy and hard), a bomb and a shield. This has simplified the game greatly and i'm having to redesign the cards accordingly to the new game changes (rocket shape is gonna stick though, yay)
No new images to sho but will have something up soon
No new images to sho but will have something up soon
Thursday, 20 October 2011
Card mock ups and more weapons
Right, a bit got done since my last post. I've gone and made some prototype cards for style and appearance that fits with the theme of the game and also made some more weapons that the group can look at.
Card: Rocket shaped for space theme
55x87 mm in size
contains image of item, name, capacity, limited amounts, info, range and power.
Back has game logo for recognition
We also got rid of the three ships idea as the game drew on for too long. When others played the game, they had no idea what the grapples did so the info part of the cards was added in.
Card: Rocket shaped for space theme
55x87 mm in size
contains image of item, name, capacity, limited amounts, info, range and power.
Back has game logo for recognition
We also got rid of the three ships idea as the game drew on for too long. When others played the game, they had no idea what the grapples did so the info part of the cards was added in.
Thursday, 13 October 2011
Cards and Game testing
Since last posting on here, I had made test cards of the weapons (also, here's the cannon I forgot to add to the first post)

So, with the group all together we tested our game. We came along blips that needed sorting out such as the fact that the ships moved too slowly and one of the game modes which was to blow up everyone else (Battle Royale) wasn't really going to get moving as quickly as we hoped (that and we may not always have six players each game).
The bombs and grapples worked really well as did some of the lasers but of course, I needed to tone down their power a bit.
Don't be fooled by the dice on this page (by the black cone counter) because this game doesn't use dice (it was to symbolize the placing of a bomb, something we need to do) but how many spaces you move depends on the ship you choose at the beginning: small and speedy, medium, heavy and sluggish. Heavy ships can carry more weapons but move slowly, medium ships are balanced and small ships are fast but don't have much room for holding weapons and items. With this function in place, the game becomes more strategic rather than relying on chance (also, upon dying, you choose one of the other types of ship you haven't yet used, like a fleet in a way. Once you've used all three ship types and died, you're out)

So, with the group all together we tested our game. We came along blips that needed sorting out such as the fact that the ships moved too slowly and one of the game modes which was to blow up everyone else (Battle Royale) wasn't really going to get moving as quickly as we hoped (that and we may not always have six players each game).
The bombs and grapples worked really well as did some of the lasers but of course, I needed to tone down their power a bit.
Don't be fooled by the dice on this page (by the black cone counter) because this game doesn't use dice (it was to symbolize the placing of a bomb, something we need to do) but how many spaces you move depends on the ship you choose at the beginning: small and speedy, medium, heavy and sluggish. Heavy ships can carry more weapons but move slowly, medium ships are balanced and small ships are fast but don't have much room for holding weapons and items. With this function in place, the game becomes more strategic rather than relying on chance (also, upon dying, you choose one of the other types of ship you haven't yet used, like a fleet in a way. Once you've used all three ship types and died, you're out)
Monday, 10 October 2011
Weapon designs
In our group we have come up with a strategic space board game for our task. I have been put in charge of weapon designs. I have come up with a good amount of concepts but of course not all of them can be finalized and it's important to keep a good balance with the weapons, less some become under or over powered.
Here are some of the weapons the group has liked:
BOMB: Simple enough, drop on a square and should someone land on it, BOOM, they take damage.
GRAPPLE: Interesting, if within a few spaces or so of another player, you can grapple them and fling yourself forward and/or drag them backwards. Works great if used with the BOMB.
Here are some of the weapons the group has liked:
BOMB: Simple enough, drop on a square and should someone land on it, BOOM, they take damage.
GRAPPLE: Interesting, if within a few spaces or so of another player, you can grapple them and fling yourself forward and/or drag them backwards. Works great if used with the BOMB.
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